tank with full Shadow Resistance gear, usually a Protection Warriors To facilitate this, his threat is reset. Illidan casts this every 2 seconds, but it is resistible. The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. The affected player and a mage should move away from the raid. The actual AoE is about 2 yards wider than the graphic. If The last ability that you will have to deal with during Phase 2 is Dark Barrage. This WA is used to see the current Fire Resistance. Therefore only experienced raids should use the traps to speed up the encounter. Black Temple. When below 30%, he switches between Phases 5 and 4. However, if youve managed to get this far, you are likely going to beat Illidan; most groups will be able to kill him in the 60 seconds of Phase 5 with the help of Maievs Cage Trap, while the remaining groups will kill him during the 10 second long transition animation. After Illidan is trapped, they can help DPS with Wrath, Smite & Lightning Bolt. to avoid this debuff from hitting all melee at once. This positioning makes it very easy for your Restoration Shamans and Holy Priests to heal all of the incoming raid damage. If during Phase 2 you find yourself high on threat on one of the Multiple different classes can buff you with up to 70 Shadow Resistance by simply using some of their abilities. This increases your threat from resistible abilities by 1.8%. Illidan cannot cast other spells while casting Dark Barrage. Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. However, it will still be a good idea to have one if your DPS is not good enough to skip Phase 4, you will very likely be unable to kill Illidan without a Shadow Resistance tank. Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. What is the best race for guardian Druid? Ideally, only use it on your ranged DPS groups, as your melee DPS have a low uptime, and save at least 1-2 Heroism / Bloodlust for Phase 3 if possible. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. What tank should tank to save Shield Block for when he begins this cast. The Warlock has three great Raiding DPS specs for T4 progression. Illidan StormrageLevel: ? About 10 seconds after taking off, he throws his two Warglaives of Azzinoth to the east and west sides of the grill/circle pattern on the ground, where they remain fixed. He cannot deal crushing blows as his 30 badges. Phase 5 is essentially a replacement of Phase 3. Shear, Flame Crash and Draw Soul are all basically mechanics strictly for your main tank to deal with. Each phase transition is a threat reset, so be sure to keep cooldowns and It will be very helpful to have your Hunters use a Misdirection on each tank here, to prevent unfortunate accidents. Health can be dodged, parried, or blocked, but it cannot miss. This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. then summoned. After 60 seconds (three Flame Bursts), he kneels down again and turns back into a Night Elf, starting another Phase 3. This will deal 5,000 initial Fire damage and then 3,000 damage per tick in the impact area, with a 12-second duration. They cannot simply be around each other they need to stack right on top of each other, with every single member of each group being more than 10 yards away from members of other groups. into the floor and spawns Flame of Azzinoth at the location of each Your ranged DPS & healers will need to split up into 3 groups of 5-6 people and stack up on top of each other in the north, west and east ends of the grate. If there are 3 players standing next to each other, theyll take ~10,500 damage, likely dying. How much avoidance do you need to tank Illidan? To maximize the effectiveness of Chain Heal and Circle of Healing, it's a good idea to set up in several tightly clustered groups. Remember you can always swap targets if you are high on Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. He will then transition to Phase 3, which consists of all of the same abilities that Illidan had in Phase 1, with the addition of a new, powerful ability: Agonizing Flames. Players finally have the chance to fight the Betrayer upon reaching the Temple Summit, the final section of the Black Temple raid, accessible only after defeating the Illidari Council. First, its important to note that a raid boss mob is considered three levels above the player. Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. Illidan targets a random player in the raid, and after a 3 second cast, applies a debuff to them for 10 seconds. Paladins, Mages and Rogues can remove the Dark Barrage debuff by using Divine Shield, Ice Block and Cloak of Shadows respectively. From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. Make sure to be max 1. Illidan Stormrage is the ninth and final boss you will encounter in the For that reason, your raid should aim to kill the Shadowfiends ASAP. Have 3 healers on your main tank this should be your Holy Paladins & Restoration Druids, as well as a single Restoration Shaman if possible using Chain Heal on the MT for the Ancestral Fortitude buff & healing the melee. Inferno Tempered Gauntlets: 52 stamina, 40 fire resistance. same abilities, we will group them down below and state if a certain ability is EU Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available, US Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available. Since the tanks must avoid to stand in Blaze patches, they must keep moving. The raid will need to be spread out for this phase, as Illidan will cast If theres ever a fight to be prepared for, its this one it can last upwards of 10 minutes, with constantly high tank and raid damage, so theyll really need all the help they can get. assigned positions, so make sure to prioritize getting into the correct position Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. After both The raid must spread out, and the players getting the debuff need a lot of healing. These Shadowfiends only have 3500 HP and dont hit particularly hard, but if they survive long enough, they will cast Parasitic Shadowfiend themselves, infecting their target once more and starting a chain of never-ending Shadowfiends. Illidan will swap from phase three to phase four. break down how to best approach this fight and the tactics needed to achieve Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. Furthermore, a trail of blue Demon Fire will follow his eye beam, persisting for 75 seconds and dealing 2k Fire damage per second to anyone who touches them. This makes druids very good against magic damage as their high health pool allows them to take a couple of extra hits, however they do take quite a fair bit of magic damage. Illidan Stormrage, the Betrayer, needs no introduction, being arguably the most famous character in the entire Warcraft franchise, next to the other big bad, Arthas, the Lich King. If you are a Warlock that has taken on this responsibility, we have created Shamans and Hunters should keep Frost Traps and Earthbind Totems up between Illidan and the raid. Melee DPS will want to spread out into multiple groups behind the boss While Illidan is stunned, he will take double damage. A warlock with maxed shadow resistance should tank him. Warlock is used for this job. Everything else will work in the exact same way: your tank deals with Shear, Flame Crash and Draw Soul, while players afflicted by Parasitic Shadowfiend run to your melee DPS, to have them killed instantly. Pay attention to it and still try to keep yourself up there on Spell Hit. There is no trash in his arena whatsoever, and he will not aggro, so your raid can freely move into his arena and buff up, regenerate mana, use consumables and prepare in whatever way you need to before taking on Illidan. Once Illidan reaches 65% HP, Phase 1 ends and Phase 2 begins. Illidan can be considered a difficult boss, as he has A cloak with the Fire Resistance enchant will be another very efficient source of Fire Resistance, and 1 more piece of Fire Resistance gear from the list below should get you to about 300 Fire Resistance unbuffed, or 370 resistance with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. Probably would only need fire resist aura or totem. Reply With Quote. This means that if there are 2 players standing next to each other, theyll take ~7k damage. It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests. When the trap expires, a transition to Phase 4 starts immediately. This gets them to 293 Fire Resistance, or 363 with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. Illidan spams it throughout Phase 2. Draw Soul Deals 8100 to 9900 Shadow damage to any targets in front of the caster, healing for a portion of the damage dealt. 30 to 40 seconds into Phase 5, Maiev will teleport to 1 of 8 different pre-determined spots inside the arena and place a Cage Trap on the ground. Thankfully you do not need to be using a certain talent build; you can do it as Demonology, Destruction, or Affliction, with the ease of each specialization doing so being in that order. To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. Shadow Demons at his feet. Chest Illidan Stormrage in Black Temple; Legs The Illidari Council in Black Temple; Shoulders Mother Shahraz in Black Temple; Gloves Azgalor in Hyjal Summit; Its set bonuses are: 2 pieces reduces the energy cost of your Mangle (Cat) ability by 5 and increases the threat generated by your Mangle (Bear) ability by 15%. Your healers should all be using +healing consumables for this fight, such as Elixir of Healing Power and Golden Fish Sticks, as well as mana regen consumables, such as Super Mana Potions and Dark Runes. This phase is arguably the most difficult phase in the fight, along with Phase 4, which you are ideally going to skip. If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warriormain tanks Illidan, as their strong defensive cooldowns give them a Phase four is different from other phases. Any combat rezzes should be performed at this point. want to avoid being hit by Shear, tanks and melee should avoid patches 365 fire resistance (including buffs from paladin fire resist aura and flask) 490 defense minimum (no crits please) Fire Resistance Items Helm [item]Flamebane The fight will After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. at the top of the Black Temple. For this reason, it's safest to assign the melee damage dealers to one group and keep them at their place, only attacking a Flame when it moves close enough. This can be done by setting up one mage to each side of the raid, and have parasited raid members run away towards the sides. When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. Even if you get lucky and she picks a spot near Illidan, its important to remember that hes still using some of his scary abilities, like Shear and Draw Soul. Illidan will target a random player in the raid and apply a debuff to them lasting 10 seconds, dealing 3000 Shadow damage to them every 2 seconds. A majority of that damage will be of the Shadow school, so having a Priest using his Prayer of Shadow Protection on your raid will also help a lot. The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. Illidan will summon multiple demons by the door after the Illidari Council, which Akama will then go and deal with, so your raid doesnt have to. Illidan casts this every 2 seconds, but it is resistible. Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 yards to each other. It has a 20-second cooldown. Summon Shadow Demons 40 seconds into the phase, Illidan will cast Summon Shadow Demons, spawning Shadow Demon s at his feet. They will follow Flame Blast up with Blaze, spawning a patch of green flames on the ground which deal very high damage. Generally, its believed that 4 resistance = 1% So up to the 30% mark (since that is the limit), it follows basic math: 10 resistance = 2.5% chance to resist 100 You've wasted too much time mortals, now you shall fall! Every 30 seconds a random raid member receives the Parasitic Shadowfiend debuff. For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. If your Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to kill that demon before all others. of the fire patches left on the ground. Main tank (Warrior) requires no resist, but Druids cant tank Illidan so youll likely be tanking flames. How important is hit on prot warrior TBC. If it doesnt look like youre going to skip Phase 4, your Warlock tank should move to their designated position and start spamming Searing Pain on Illidan for threat. A setup with five groups results in a cross pattern - and unless each group is more than 10 yards away from the center, whenever the center group is hit everybody will take damage. 30 badges. Illidan takes four tanks: a Warrior or Paladin for the emo elf, two fire resist tanks for the spawned Flames of Azzinoth, and a Warlock tank for the demon phase. Your raid will pick one of the 2 Flames of Azzinoth and focus it down. Lets see what the Boss dropped. His beam will slowly start moving in a straight line (6 yard radius) towards a specific spot (see the Phase 2 section) until it has traveled from one end of the room to another. Level Uncaged Wrath, wiping the raid. Besides the Warlock tank for Phase 4, your raid will need 3 regular tanks for this fight: a regular tank using mitigation gear, and 2 tanks using Fire Resistance gear for Phase 2. The way to avoid the enrage will be to have the raid stay around the circular grate in the middle of the room, between the 2 glaives. Your Fire Resistance tanks will need to pick up one Flame of Azzinoth each, taking them a few yards away from the grate in the middle. Unknown My different phases. Periodically, the tank has to move to get out of Flame Crash. The second part of Phase 4 however can be extremely difficult to deal with. Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. Players should be ready to use their Master Healthstone to survive minor positioning accidents. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). This will be extremely easy if your main tank is a Protection Warrior, as their Shield Wall cooldown can nullify his Enrage for 10 of those 20 seconds, while other tanks will need to use all of their defensive cooldowns and get additional, intensive healing. a while, so be sure to conserve Mana as much as possible. Thus, a tank that manages to reach a total of 101.8% total dodge, parry and block, will be guaranteed to avoid this attack. Flame of Azzinoth are dead, Phase Two will end and Phase Three will After some short RP, Illidan will become You are most likely going to encounter Illidans mechanics in the following order: Shear > Parasitic Shadowfiend > Shear > Flame Crash > Draw Soul > reset. Aim to keep up either Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. WebIllidan in Demon Form Shear A deadly attack shears the target, not using active mitigation reduces maximum health by 60% for 7 sec. There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. shanda lear net worth; skullcap herb in spanish; wilson county obituaries; rohan marley janet hunt Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. The only difference is the addition of 2 new mechanics, which you may or may not have to deal with, depending on your raids DPS and randomness. cast will kill anyone near you. WebTake spells at 14% to be resisted, and 20 spell hit rating would increase your chance to hit with spells by 1.59%. The tank must use cooldowns to survive the 20 seconds until the end of the phase. Both tanks and melee need to be aware and avoid the Eye Blasts Fast reaction is crucial if the target cannot use a damage avoiding ability like Feign Death, Ice Block, Divine Shield etc. I will not be touched by rabble such as you! The Flame tanks need two healers each, the remaining 4-5 healers heal the raid. Cast every ~90 seconds. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); Someone once said that you cant go home again. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. for them to establish threat. Many guilds will choose to ignore the trap if its placed in a bad spot for this very reason, instead having the tank rely on defensive cooldowns exclusively to survive Illidans Enrage. How much fire resist do I need for Illidan? Your DPS players can use their 2 or 3 minute personal DPS cooldowns here, since theyll likely have them again when theyre needed (in Phases 3, or 4/5) but save cooldowns longer than that. It deals 6,000 Frost damage per tick over a 12-second duration. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. blade. Illidan will use this ability every 25 to 30 seconds. Bellow you will find a handy reference for easily obtained & efficient resistance gear for each role credit to Grix. Flame Crash Deals 1665 to 1935 Fire damage to the target and leaves a blaze Race(s) You want to avoid multiple people getting hit by it, because its damage adds up quickly. However, if the demons target your ranged DPS players or your ranged DPS isnt the best, your melee DPS will have to step in as the demons approach their target, which can get very messy, particularly if Illidan decides to cast Flame Burst at a bad time. Illidan Stormrage Makes sense looking at this, you need 100% block rating to avoid that cast. During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. soon as possible or single-target any that are outside the range of AoE. Nether In short, druids can tank almost anything in SSC/TK given good gear and good healers. Demon Form back to his normal form/Phase 3. The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. WebFordragon as seen in the Icecrown Citadel finale. Whenever Illidan casts Enrage, be Shear requires Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. They can only attack the. Best Races for Guardian Druids Main tank (Warrior) requires no Your DPS players should be using flasks, buff food, etc for this fight. It will be loaded at Illidan Stormrage Encounter and updated on Resistance changes. Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Equip: Increases critical strike rating by 23. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. This is most easily accomplished by staying in the area between the two circles. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. 2009-02-23, 08:13 PM #7. monkeyfoo. - Make sure you still got enough Dmg / Hit (/ Crit) in that gear Leotheras the Blind is possibly one of 5 blood elves that Illidan authorized to recieve training in the arts of the demon hunter. prioritized to, see the links below. Target a raid member high on the global aggro list (usually a healer), On dealing a successful melee attack, their target receives the Parasitic Shadowfiend debuff (spawning 2 more parasitic shadowfiends after taking damage for 10 seconds), 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages.
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