Take your sword into battle in S-game's fictional dark world based on Chinese Wuxia legend. So, let's not waste any time and get straight to the walkthrough guide: - Getting Started In The Wild Darkness Game These can be done at any time, so long as you get as close as possible to the enemy that you're facing, but it'll be especially easy here. You may need to get closer to finish off the last few of them. You will learn how to solve puzzles or how to avoid enemies. Shoot it out, then pass through and kill the guards nearby. You don't have to be too terribly vigilant about shooting stuff down as it's difficult to die in this stretch of game. Hop across the tracks where no trains come and head through the door to reach the district. There are two exits here. (In the Turkish Baths, after the SWAT teams ambush you, point the Black Hole power at the skylight and fire it. Leave from the orphanage here and head to the subway. He'll tell you about a suitcase full of evidence against himself and Paulie. To get there, you'll have to return to Pier 19 and take a boat out to him. On the harder difficulty setting, you may find them more handy, but for the most part, enemies are going to be easy enough to kill with your guns and powers, so you won't need to use the Darklings all that much. The Mother of God winds up being the Santa Maria, a drug boat that Paulie's using to ship drugs into the city. When you do this then two Demon Heads will appear on both sides of the screen. They'll also fade away if they're exposed to bright lights for too long. If you have anything you still need to, do it now; otherwise, take the boat ride and head on. He'll make his way through a police station, so kill everyone in your way until you get to the roof. You don't have to help him, if you don't want to, but if you do he'll probably have a collectible in it for you. When you blow out the candles here, feel free to tell Jenny whatever you like here; she'll react in different ways depending on what you say. Eventually you'll reach an exterior area of the level, where a sole worker has his back turned to you. If you run out of Darkness power in a bright spot, then you usually won't be able to resummon your tentacles, so be careful! Eventually, the tank ride comes to an end, and after a brief scene where you can't move, it's time to fight something big. The captain of the boat here is who you need to kill. Use GameSpot's Walkthrough to the Darkness to help get him through it! After calling in the boat, return to the subways and call Butcher. Just ahead is a small room with a window that leads outside. The Black Hole, when acquired, will let you breeze through the rest of the game. When all five prompts have been used, you'll have enough power to use your Demon Arm. This allowed The Darkness to retain control over Jackie by putting him in a different area as it tries to fix him. The last fellow is in Gun Hill, and is apparently overwatching Shrote's apartment and keeping an eye on him for Paulie. To do so, head through the locker room and through the cafeteria to the hallway in the rear of the building. Follow it, and it'll move the car out from in front of the gateway and allow you to move on. Your Darkness energy will also be drained if you spend time in a well-lit area with your Darkness shield, up, however. You'll find a room where your Uncle Paulie has left a little message for you. Jump down to the roof and follow your darkling. It should take between 20 and 25 hours to complete. It was released on June 25, 2007 in North America and initially on June 20, 2007 in Europe. Thus, what you need to do is shoot out the Darklings it summons, then walk straight up to it. When used against enemies, you'll wind up spearing them through the chest, instantly killing them. Matthew Rorie There isn't much to say about this guy; when you point him at an enemy, he'll run over and attempt to engage it in melee combat. A few more baddies will storm into the room through the same hall you used to enter. Collect these or use your own stash of . Mitch is standing near the gate at the end of the station, near where the train takes off into the tunnel for the next stop on its line. After Mikey gives you his guns, get used to the way they handle. Was the PlayStation Showcase 2023 an S-Tier showing. 3. You can only get it if you go through an old abandoned subway station, the key to which is kept in the public toilets in the Fulton Street station. Fun times happen, and you'll move on to Chapter II afterwards. As Jenny tells you, fighting will only make it stronger. The last Darkling you unlock has an electrical capacitor on its back. The shift is unexplained at the beginning of the area, so just go with it. They don't cost anything to summon, though, so it's usually worth summoning them when you're near a Gateway. Kill them all and return to Terence for a tip: you can distract the cups hustler nearby and mark one of the cups. When enough of them die, Butcher will drive up and give you the ultimate tip: Paulie is taking refuge on an old abandoned lighthouse out in the water. That'll lead you back to the village. When you reach the interior of the mansion, the Darkness will kill most of the defenders by itself, with only minor opportunities for you to act. These guys are useful in clearing obstacles in your path, so go ahead and summon one now to unlock the small passage nearby, then creep through it. Return the key to Dana for a collectible. This appears to revolve around the number of kills that you achieve with each of your Darkness powers. You can speak to the homeless folk nearby to get some more info, including the fact that some kind of cult is nearby, something revolving around someone named Deval. The corridor that leads to the cult is boobytrapped; whenever you see wires strung across the passage, you know that something bad will happen when you pass through. Hmm. He has nothing useful to say, but on your way out of the bathrooms, your Darkness powers will manifest for the first time, allowing you to kill off the ambushers once and for all. He's wearing an orange jumpsuit and leaning against a streetlamp. He'll tell you about a briefcase switcheroo involving a guy back at Fulton Street Station. Our detailed walkthrough covers you every step of the way, with combat tips, secret items and details on completing all optional side missions. When it finishes, your tentacles will drop, along with your Darkness Shield, and you can only get them back if you're shadowed. New objective: Find Venus Enter the main brothel room and go to its end. If you keep playing the game until the ball winds up in the marked cup, you can win the game and get a free collectible. There will be some gateways on the ground floor, so try to bring in a Gunner to help you weed out the soldiers on the ground while you Black Hole anyone that fires on you. How do you know you're not related? Search around town until you find the crawlspace leading back to the trenches. The Darkness is a FPS, developed by Starbreeze Studios and published by 2K Games for the PlayStation 3 and Xbox 360. 9 2 Award Favorite Share We are but dust and shadows. WALKTHROUGH // A complete The Darkness walkthrough with secret item locations. Stay back near the corner from which you came, stay behind cover, and dart out to unload on your enemies when you see them. As a fallen-from-grace mobster struggling to manage the powers of Darkness, you'll have to embrace the dark and balance your righteousness in order to overthrow the corrupt Uncle Paulie. Charlene wants to play a little game with you in the Fulton St. station. The Darkness II Walkthrough - The Darkness-II 69. If you sneak up behind him and fire, you'll perform an execution killing. That should take down the chopper.). There's also an electrical wire that is charging a pool of water; shoot it to short it out and let you pass. If you run out of ammo while using one of the heavier weapons, then you'll automatically insert a new clip and resume firing. If you have never played this game, this guide will show you a road map & order in which these unlocked for me. It can be difficult to make headway into the compartment, so you may want to shoot out some lights, then try to get your Creeping Dark to make some kills on the soldiers. With the help of the Darkness, and lots of guns, you'll have to tear your way through Hell itself to pay Paulie back for what he's done to you. Go left through a door and into a narrow hall with a locked, barred door at the end. Even for the other weapons, you'll only rarely want to actively reload. When you cross over to it, though, you'll find that there are plenty of well-armed soldiers inside of it. The Heart of Darkness en Espaol by Skorhs_Mx Return to the ritual site. Use your Creeping Dark skill to move through one of the small windows there, preferably the one on the right with the lights behind it. She and the rest of the old timers are holed up inside, so you'll have to help them out and defend the house from the goons that are attacking it. The Yellow Lotus is to the right of a blue flame and surrounded by a horde of maggots at the northernmost point of the map. When you reach the hills (you'll need to use the Demon Arm to clear out the large bell that blocks your path), you'll come out to another featureless plain. First, follow the station tunnels towards the exit to Trinity Cemetery. Black Geyser: Couriers of Darkness is He'll give you the password to Harry's pad, which you can find by jumping over a dumpster. User Reviews Wanted -- Have You Played These Games? By It is modeled after Dark Link, an entity that the Hero faces on several occasions throughout the Legend of Zelda . Dangerous Game: Illusionist Walkthrough. The Darkness and Flame - Born of Fire walkthrough can be accessed by first clicking on the golden phoenix in the lower left corner of the screen, marked Additional , then selecting the Strategy Guide tab at the bottom of the four options that appear. Continue navigating through the hallsthere's only one pathand you'll eventually arrive at the Castle Entrance. This wiki was automatically converted from the The. There's an exit to Grinder's Lane elsewhere in the station, so return to the platform and find it by following the signs. When you reach Tony, walk to the side of the tank and climb up to the guns. Ride the lift up to the upper area here to find a couple of construction workers. Inside you'll find a collectible phone number. It's underneath the overhanging platform, just a short distance (20 feet or less) from where Ingrid stands. Stay back and fire liberally; you should have plenty of guns in your collection by now! A single Black Hole will tear the defenders apart, allowing you to ransack the room for equipment, as well as nab the briefcase. I played Beyond the Invisible: Darkness Came in the following system. Head to Roach, grab the collectible behind him, and ask him about Harry. The Darkness Story walkthrough. Ride it up, crouch under the obstacle, head out the window nearby, and climb the ladder to reach a rooftop. There's an exit to it from the Fulton St. station. Walkthrough Part 1: Dark Souls RPG for The Heart Of Darkness Home / PC / Overview Cheats & Hints Questions Videos Developer: Bigwednesday Publisher: Kagura Games Genre: Adventure Release: Not Set Platform: PC ESRB: Not Set Video Walkthroughs Walkthrough Part 1: Dark Souls RPG From: theloladass A construction worker fires a couple of warning shots that should let you know where he is. New objective: Follow Venus to her room According to received instructions, follow Venus. She wants you to go find him and get the new key for the place for her. Note that we're not guaranteeing to cover the various side missions that are offered to you; there are plenty of them around and we're sure we missed a few. Head inside the crackhouse to find Roach Librezzi, who's standing in for Harry, along with an assortment of other rough-looking sorts. You'll find Mickey Famiano in the. Eventually you'll get all four coins and nab the collectible from her. Feel free to shoot your surroundings, but don't sweat your aim too muchyou can go through the entire event without hitting a single target (or firing a single bullet) and come out alive. You'll need to fight your way through a few more goons inside the building before you manage to reach Harry himself. Lots of enemies here, so start shooting out the lights and taking them down from below! There's a payphone near the subway teller's booth, which you can apparently use your Darkness powers on and use for free. Take the sewer tunnels on until you reach a locked door; you'll get a message telling you to drain a water chamber nearby before you can move on. You'll wind up giving up most of your powers, which the Darkness does not find amusing. It understands you. Crawl through the window to a fire escape and then climb the ladder to your right. Press the 1 key to start a conversation with her, during which she will invite you to her room. When the coast is clear, look for a doorway into the building to your left. There's a bit of auto-aim in them, so you won't have to worry about them too much. There are two of them, both shaped like pistols: the one on the right will fire small bolts of darkness, and acts as something like an SMG, while the one on the right will fire larger shells that explode on impact, damaging everything in a small area. The Kamikaze is similar to a Berserker, in that he'll attempt to get close to an enemy, but unlike a Berserker, he'll detonate himself when he does wind up close enough to do so, killing any nearby enemies (as well as damaging you and your other Darklings). With both pumps activated, return to the locked door and flip the valve leading on. More corpses = more hearts to devour = more Darkness powers in the long run. SPOILER FREE: To keep the reader experience fresh, I have tried my best to. Try jumping down onto the tracks before she throws the coin, then spamming your action button while looking at the ground. Talk to him for another collectible phone number. There are two locked doors inside the bunker, so find the switches for both of them and unlock the doors; that will give you access to the bunker. (Note that you still have to devour the heart, even if you get a kill with the Demon Arm.) You can't reload your guns, but you can always drop them and use one of the others that you've picked up. Now's as good a time as any to take care of the other side mission you accepted. Their accuracy will also make it relatively easy to shoot out lights with them. That'll take you back to the cannon, where the shell will automatically be loaded. Welcome to our Black Geyser: Couriers of Darkness walkthrough guide. It does flash, like the collectibles, but it's fairly small and thus easy to miss. Take your sword into battle in S-game's fictional dark world based on Chinese Wuxia legend. If you can find multiple Gateways, though, you can summon each kind of Darkling that you've unlocked thus far, up to the maximum of four. Take 2/2 PUZZLE PIECE and BROKEN DRAGON FIGURINE (D). You can find another Collectible if you poke around on the ends of the platform; it's hidden in a small alcove near the tunnels. Got a news tip or want to contact us directly? Shoot out the lights in the restaurant while they're breaching the wall, summon a berserker from the gateway behind one of the low walls, then shoot the SWAT team as they exit out the back of their truck. Note that the Black Hole does have a maximum range, so if you try and use it on especially distant enemies, it will wind up going off in midair. Use all five dialogue prompts on the two cops near you, and they'll continually walk over and block the lamp that's on you. If a door is locked and has a suspiciously obvious vent covering above it, it's a good bet that you need to send the Creeping Dark through it and unlock the door. Eventually you'll reach the main entrance to the castle, where the real fun begins. Two paths lead upward; one inside the boat (you'll need to stack some crates with your Demon Arm to compensate for a destroyed bridge), and one outside. Sony Announces PlayStation Handheld to Put Razer Edge to Shame, Phantom Blade 0 - Official Announce Trailer | PlayStation Showcase May 2023. Dial up Jenny, and she'll tell you about her new apartment in Chinatown, which is your next destination. With that done, head through and use either your guns or the Demon Arm to break the locks on the two gates on either side of the room. Enjoy! You'll need to take the subway back to the Fulton St. station, then find the service entrance inside the station that will lead you to his place. You'll reach the end of the trench in short order. Place 2 PUZZLE PIECES; easy solution Gx3-H-Jx2-K. Hard solution: Gx3-Jx2-Ix3-K. That will let you control it, theoretically, and will also warp you back to New York. Find room 261 in an apartment building somewhere to find him and shut him up. He'll tell you to go see your Aunt Sarah. Jimmy is in the Canal Street station, on the platform. Unfortunately, the chaingun requires some time to spin up before it can fire, leaving the Gunner exposed to enemy fire while it prepares to shoot. Time to rescue her! Email news@gamespot.com. Select (F). The tentacle can flip switches, knock out light sources, destroy locks, and kill enemies, but will constantly drain your Darkness Energy while being used, so you won't be able to use it for an infinite amount of time. When you're ready to meet with Jenny, head to the rear of her building and go inside. When you regain control of Jackie, listen to Tony's words before exploring a bit. Now go to the opposite end of the Canal Street Station, towards Chinatown. First, though, you can also use them to find Collectible 29, near where you landed after the explosion. Find the door with the pentagram on it and head through. Was the PlayStation Showcase 2023 an S-Tier showing. Tarnished Luster. You can then move the arm around with the right analog stick to throw the body away, should you wish to. When fired, it will create a void in front of you that will suck in all nearby enemies and objects, twirl them around in the air, and finally drop them to the ground. Use your Darklings to trip the boobytraps that you come across in the sewers. This comprehensive guide will help you through all of the game's quests (including companion quests), offer gear lists, help you find rare items, offer tips, min maxed builds, and lots more. Butcher thinks that taking him out might give you leverage with Paulie. If you'd like to learn more about Link's adventure in Hyrule, visit our Zelda: Tears of the Kingdom walkthrough.. It has a goodly amount of auto-aim to it, so you don't need to be incredibly precise when using the Demon Arm. Gunners can also be confused by corners and elevation changes, which will lead them to stand in place shooting at a wall for a long period of time. You can shoot them through the window in the door, if you like, but you won't be able to reach the money yet. Check the Achievements menu for progress and try to kill enemies with the powers that you're not using very often. What follows is a lengthy little tank ride which is a rail shooting sequence: you can't steer the tank, but you can fire the guns. Eventually you'll come to a locked doorway that has tripwires in front of it. You'll come out near Shrote's apartment, so head inside and start laying waste to the place! Spirit Temple walkthrough in Zelda . After you lay down the briefcase, a boatload of SWAT members will flood into the church. - https://www.youtube.com/c/FullPlaythroughs?sub_c. Return to Alfred Blackmoore to get a collectible phone number. It's basically a manipulator arm that shoots straight out in front of you when you activate the power. It looks like a dead end, but if you climb up onto the air conditioning unit here, you can walk on the ventilation shaft nearby to skirt the wall and keep following Shrote. With that done, take a moment to shoot out the lights in the room, then fire on the incoming soldiers to kill them all as well, letting your Darkness absorb the gunfire. The powers that you obtain are scrollable by pressing up and down on the D-pad on your controller. It's not necessary to kill everyone here, and indeed it's not even possible, since reinforcements will continually arrive. In tight corridors or stairwells, the Berserker can be useful, or if you can send him around a corner from your position, but otherwise he's not necessarily all that useful. Frank Mortis is standing across the way from the subway exit. Take your sword into battle in S-game's fictional dark world based on Chinese Wuxia legend. GameSpot's game guide is here to help! Make your way up through the tunnels here, using the Black Hole power to clear out any obstacles in your way. It can be useful to reload a weapon that only has a couple of rounds in the clip remaining, especially if you think you're going to be turning around a corner and being forced into a gunfight. As if the bomb wasn't enough of a hint. Ring the doorbell to head inside. Afterwards follow the red line, pay a visit to your family and move on. It'sbig. Speak to Charlie Hazelgrove in the sewers to obtain a keepsake for his wife, whom you might've seen in the present-day New York. Butcher wants you to hit up Grinder's Lane; there's a radio at the abattoir that you can use to call the boat in. Head past the gunner in the pillbox to the right and make your way around to the little alcove with the Gateway in it. There are a couple more side missions you can pick up at this time. Go ahead and tell Harry what's going down, and he'll send you some more hearts to devour. You'll need to fight around to the rear of it before you can reach the entrance, which will lead you into a fight with half a dozen or so soldiers. When you don't have to worry as much about accuracy, you can bust out with your other weapons, notably the SMGs, which really shine in close-range combat. Head back to the cemetary and use the Darkness to find an active gateway, then follow the onscreen prompts to summon a Berserker. Thankfully, you've got unlimited ammo, so don't let off the trigger button. 1 Next Walkthrough Home Invasion - p. 1 Prev Walkthrough Deal With the Devil - p. 1 New objective: Find a way to ground level Listen to the short conversation with gangsters standing at the bottom, who will inform you about need to get to Jackie's mansion in order to save people imprisoned there. Enlarge. Open up the closet door to the right, then leave the room. Head towards the chalice. We're also not going to note every location of every collectible item in the game, since there are 100 of them and we only managed to find around 56 of them on our first playthrough. Keep aiming for the creature's head (we hope that's a head) and correcting your aim every time it shakes you sideways. Drop down to the ground level and call the lift back so you can ride it to the third floor. Just clear the doorway and move up to it to launch a cutscene. Eat the hearts of any one you kill, and you should be able to max out your Darkness Level around the 250-275 mark. Failing that, try to fight your way to the summoning spot and summon a Kamikaze Darkling to blow some of them away. The products discussed here were independently chosen by our editors. 29 Next Walkthrough Finale Prev Walkthrough Zeus This stage is basically all about going up. You don't have a health bar, so if you wind up taking too much damage, you'll have to duck behind cover and wait until your screen returns to normal to move on. You can reach it through the Lower East Side, by exiting from Waterfront St. User Reviews Wanted -- Have You Played These Games? The Dark Set is an armor collection in The Legend of Zelda: Tears of the Kingdom. Try to stand under the overhangs on either side of the church; that will prevent half of the soldiers on the balcony from firing at you. With him dead, hop back to the pier to get a text from your Aunt Sarah, who is under attack by Paulie. Book it back to Aunt Sarah's place and head inside. This isn't a very large room, and there are only two more Constructs left to fight, but . Don't get hit by a train while you look for it! George will also give you a collectible. That'll get you past the electric lock that prevents access to Paulie's place. Gunners wield a chaingun that can fire quite rapidly at your foes. These are mostly optional, so don't feel compelled to complete them. The Darkness is brought out by pressing Manifest The Darkness. 8. After you get to the second floor, poke around near the showers and sauna area and you'll eventually find a room filled with cops and guns. Head over to her house and ring the bell to speak to them. The Darkness Guns are notable for being capable of permanently killing the undead enemies in the World War I sequences in the game; killing them with other weapons will allow them to eventually come back to life until you devour their heart. Eventually you'll find the entrance to the German Castle. He says that Scarr, the man who you helped him with earlier, came along, beat him up, and stole his harmonica, then left to the Lower East Side. Take 'em out, then collect the ammo in the room before following the hall at the other side of the room. Sounds perfect for a guy whose powers get shorted out in bright lights. Head up and outside until you see the cannon. Jenny's apartment is on the 3rd floor, so head on up to meet with her. For the pistol and the SMGs, you won't actually reload your weapons; instead, you'll drop them when they're out of ammo and simply start using another one from your collection. The shotgun won't be much use against them, so stick to the pistols and try to nab headshots if possible. Next up is Grinder's Lane. Look for the first door on your right that leads you to a familiar apartment building. The shell you need for the cannon is right in front of you when you arrive here. And the Asylum also serves to confuse and bewilder Jackie. Once inside, follow the hall to an empty room. Plenty of the cops here have AK-47s and such, so you won't want to deal with them head-on. You'll find Jenny's apartment building near the basketball court (check the subway maps for guidance if needed), as well as a few collectibles on the streets and in doorways, but before you head up to meet her, you'll want to roam around and kill anyone else that you see on the streets. Take your sword into battle in S-game's fictional dark world based on Chinese Wuxia legend. 9. This is a comprehensive guide detailing a step by step walkthrough of all 50 Achievements in the game. If you run out of ammo, you'll be forced to move forward and pick up the guns that your foes have dropped, which can be a risky proposition. George has a problem with Compton, so if you talk to him, you can pressure Compton into letting George play his harmonica. Darklings are summoned at Gateways, which are glowing holes in the ground that you can only see when your Darkness shield is up and activated. He'll eventually send you off to the Hills, and tell you to find a pair of weapons that can be used to control the Darkness that possesses you. Heart of Darkness Guide by FreeFurret Guide for the Heart of Darkness. This game is based off a graphic novel series of the same name . When you get Butcher Joyce's number, call him on the phone to get an appointment to see him. Perform a melee kill. You can get the drop on a couple guys, executing them with close-range attacks before taking to cover and clearing the yard. A helicopter will hover over the central area here, but if you fire a Black Hole close enough to the glass ceiling, it is possible to take it down (and earn the Anti-Air achievement if you're playing on the 360). Many people sent in the location of this guy: if you stand by the doorway leading into the basement of the apartment building that Shrote is located in, you can use your Creeping Dark power and look for a window on the wall that has "Mace!" The first Darkling you get is the Berserker. If you attack the vent on the bottom of the door, you can send the tentacle through to pick up the collectible. They're also quite accurate, whereas most of the other weapons, especially the two shotguns, but also including the SMG and the AK-47, have a large spread of fire, making it difficult to hit distant enemies. Exit the cannon and cross the bridge. Make your way inside after clearing out the cops, and you'll load up the alleyway. This is a guide for Cutting Through Darkness, a Quest appearing in Monster Hunter Rise (MH Rise): Sunbreak. Subscribe! This guide covers all aspects of From the Darkness, including a complete walkthrough of the single player story mode. The game here thus lends you a number of supernatural powers that are unlike anything you've probably encountered in a first-person shooter. Take 1/2 PUZZLE PIECE; select bag (B). Throughout the game, you'll find various Darklings that you'll be able to summon and use as pets, in a sense. Eventually you'll spot a few soldiers in a locked room with money on the table. Do so to finish up the chapter. The boat is docked by the pier, and is lightly guardedat least on the outside. Be prepared for when they hit the floodlights, though; either Black Hole them or shoot them out to give you back your cover of darkness. He and his men are in Paulie's pocket, so they're not interested in arresting you. (You can't eat the hearts of innocent civilians that you kill.) After their relations take a decidedly bad turn, Jackie's forced to wipe out Paulie and his friends while struggling to take control of the powers that he's suddenly inherited. . The next is off through the corridors heading the opposite way. Inside and to the left you'll find Dana Cutrone. As weapons, the guns are decent, although inaccurate. You won't be able to get past the gate without a key, though, and attempting to walk on the tracks leads to your death. There are a couple of collectibles scattered around, so feel free to look for them if you like. Speak to an NPC called Kampos (who can be found at different . No one really expected a game based on a middling sci-fi movie to be all that good, but Starbreeze Studios beat the odds with the release of The Chronicles of Riddick: Escape From Butcher Bay. If you are simply hunting for Achievements this will hopefully help illuminate the ones you are missing. Fight your way through the tunnels until you reach the Fulton St. station again and meet up with Butcher in the men's room. Enza Scardina is near the entrance to the subway. Jump over the obstacle to the right and follow the hall to a lift. It'll vary its action depending on what you're aiming at. Do enough of these simple missions and you can eventually get a 360 achievement. You'll need to clear out the reinforcements on the pier and head back to the Lower East Side to help her out. You'll need to proceed carefully through the coolers here, as there are plenty of soldiers and a lot of light. Please help improve this wiki if you can, and remove this notice if appropriate. Look for a black man with a lot of earrings and a nosering. If the Berserker gets within melee range, the enemy will usually be killed automatically, but that's a big if, since the enemies will usually shoot at it while it runs towards them and/or will be under lights if you haven't closed in on them yourself. In point of fact, none of the guns have names, so we'll do our best to give them generic names. Plenty of guards are at the pier, so do what you do best and rub them out. Open the closet door and run like hell out of the room when you discover what's been concealed inside: a bomb! He'll fire on you as soon as you show him a weapon, but if you hide in the shadows near his position, you should be able to draw without him noticing you, then move out and blast him quickly before he cuts you down. Can ride it up, however subway exit like the collectibles, but it 's to... Achievements in the pillbox to the rear of the cops, and climb to... But you can also use them to find an active gateway, then follow the station tunnels towards exit. And climb up to it from the Darkness a lift, should you wish.. Pay a visit to your right that leads you to go see your Aunt Sarah, who under... Step walkthrough of all 50 Achievements in the long run: Darkness Came in the Canal Street station, they... 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